Tin Star Games NewsCheck here for all the latest news, hints, events and appearances. We are running games everywhere, all the time. We're standing behind you right now. Shaking some dice. Staring into your eyes.
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Tin Star Games NewsCheck here for all the latest news, hints, events and appearances. We are running games everywhere, all the time. We're standing behind you right now. Shaking some dice. Staring into your eyes.
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Storysynth was developed by Randy Lubin for his award-winning game For the Queen. Not unlike Partners, it uses randomly generated prompts, handed out in turn to characters to drive the story, as opposed to players driving their characters. So it was a perfect fit for Partners! For The Badge is also for two players and focuses on one night, on a stakeout. Both of you have bent the law a little. But maybe you have secrets you've never revealed. With a darker tone than the standard Partners game, this is perfect for an intense session of twenty to thirty minutes. Also works great solo, or with a group suggesting the ideas. By focusing on a single situation with dialogue as the key feature, we also encourage folks to record their sessions like radio plays, and create a new kind of intimate, actual play, that crosses the line between RPG and theatre. For the Badge is Pay What You Want on our itch site. This is our fourth month in a row of keeping our pledge to put out a new product every single month! We'll be back in May with another exciting Tin Star Games product! Next month we'll have an exciting new publication AND if you're in Sydney, watch for details for the first official preview of The Score, our next big RPG product! We'll be running it at a special event coming up at the end of next month!
Till next time, keep watch the (tin) stars!
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